Patch notes 9.94

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Update 12/3/2020 ~~ Besti 9.94
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==New Features==
Kirin friend classes are now available. Kirins are chimera creatures that are a mixture of a variety of creatures like horses, deer, dragons, etc.
Accessories have been added to create Kirin characters, specifically
A variety of body styles
A new tail that partially colors itself with the character’s body
A new mane that goes down the character’s neck
Wrist fluff that colors itself with the character’s body
Knee fluff that colors itself with the character’s tail
A shape that gives the characters cloven hooves
Being a kirin is an inherited trait from the mother.

If you want to make a custom texture Kirin because one of the many new body styles can’t do your character, I’ll have a video as well as source files to work from in the next release of the Besti SDK.

==Core Updates==
Significantly reduced CPU load when bringing in a friend character.
Reduced the size of the friend module that needs to live in RAM by about 10MB.
Wrote all new processors to handle the new character parts.
Ported the Besti X eye-blinking handler I wrote to Besti 9. Blinking eyes are significantly improved as well as the eye behavior when the character is speaking.

==Known issues==
In the character creator, if you change the tail of the character AFTER activating the knee fluff clothing accessory, the knee fluff coloring will not be in sync with the tail. This is a deep issue that would require several days of programming to compensate for so I’m going to leave it. If you want to fix it in the creator scene, just re-load the knee fluff. It won’t save itself as a different color and will fix itself when you load the character.