Patch notes 9.109

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Update 5/1/2023 ~~ Besti 9.109
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Unity base engine has been updated. I backported a number of things I wrote for the unnamed project and eqCy which allowed me to replace some problematic code, thus permitting a major underlying system update.
Fixed a litany of little issues this upgrade caused because there was legacy stuff that needed to be changed/fixed after the upgrade.
Code improvements to tail logic has improved performance and RAM usage. Most improvement is on CPU-side with this.
Re-imported every single accessory and 3D model using the new base engine’s system. The reason I did this upgrade is to use the new Skinned Mesh Renderer, which is extremely superior to the one that was in Besti 9, previously. Particularly around the shoulders and hips, a dramatic improvement has been achieved. This improvement can be disabled in the menu if you have a very low-end gpu because the visual improvement requires some additional use of the GPU. I don’t expected this to be a problem but it could be if you’re using a very borderline computer, so the option should take care of you.
All lighting data is new, more detailed, and takes less RAM than before.
Added a “Close” UI button to the in-game UI on VR mode so you can close the application with the mouse should you be in a situation where you need to very rapidly close the application while in VR.
New behavior: Cowgirl. That was already there, but now it has two different possible behaviors and it switches dynamically between behaviors automatically. The new behavior has friends slam down on you more aggressively/is nicely animated. Thanks to MavlerPL for this suggestion/request.
Added a system to easily make variant animations so I can make easier activity updates to Besti 9.
Resolved some controller issues for people who use the menus with their right hand. My bad. I’m mostly left dominant and find I do most tests with my left hand and don’t always test my right hand doing the same functions.
Increased how colorful toon mode is.
Menus in toon mode in VR no longer pass through toon mode sobel outline effects