Patch notes 9.71

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Update 9/09/2019 ~~ Besti 9.71p Celerarity
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==Bug Fixes==
The geometry near your left elbow when interacting with a friend while wearing a t-shirt has been fixed. Thanks Celerarity!
Some code from the grab->attach system has been backported from Besti X to Besti 9. I’m not sure if this will solve the random unassignment problem in SteamVR sometimes, but I don’t have the problem in Besti X so let’s see if this improves things. There’s a pretty significant code incompatibility between 9 and X but I wrote a similar program that does the same thing. Please let me know if this makes an improvement. Thanks Celerarity!
Pressing the steamVR overlay button no longer breaks the arousal system of friends. What was happening was that the steam overlay makes the variable Time.Deltatime (the amount of time it took to calculate the last frame that was rendered) equal zero. That’s not good because the algebraic formula for velocity is velocity = speed/time. With time equal to zero, Besti performed the math velocity = speed/0, and that creates an undefined value. Any mathematics you perform on an undefined number is also undefined, and therefore the friend’s arousal was being set to undefined rather than a real number. The solution for this was simply to check if Time.Deltatime was set to 0, and if so, don’t perform any velocity calculations. Thanks Celerarity!
I slowed down the approach for facefuck behavior to avoid conflicts with the vocal system. This was primarily a problem with the Russian voice acting because she’s a little more talkative, so if you use that voice pack, this should be an improvement for you! Thanks Space Horse!