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UPDATE 2/04/2019 ~~ Besti 9.51 Lord Ocean & MP
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==Core Updates==
-Re-rigged the female avatar in interaction mode to use the same skeleton and AI interface as the male avatar. This is one of several steps required to permit the female avatar to use the same interactions that the male can, and can simply be a futa when an avatar penis is required. It’s a bunch of work so I’m putting it on the vote list to finish this task and write the rest of the implementation.
-Redesigned tail positioning system to use an integer instead of a boolean so there are more options for tail positions. The AI itself was already using an integer because I did that when I added flagged tails, but the program that handles communication between the FSM and the AI loop was using a bool. Now they both use the same integer to represent different tail behaviors.
-Configured all tails to support the new laying-on-back position.
-Added additional colliders and physics logic to friends that allow male friends to get an erection while laying on their backs.
-Modified penis physics systems to make the process of a male friend getting erect and existing in the dropped state look good while the character is on his back. This involved additional colliders and lots of tiny alterations to penis physics variables.
==Bug Fixes==
-An Nvidia PhysX bug was identified in the cursor system that was incorrectly interpreting collisions in the friend’s pelvis. This appears to be an internal bug on Unity’s side in this version, because the offending PhysX object was marked as a “Trigger” rather than a physical collider so nothing should have been impacting on it, but it was, anyway. I had to program a workaround in to specifically ignore this PhysX layer with the pointers to work around it. This has been fixed on all camera systems. Thanks Lord Ocean!
-I forgot to commit the “Assassin’s Creed” patch into the code from a couple weeks ago. I did that, now. My bad.
-I’ve been working with MP for a couple weeks to figure out a PhysX issue related to male and herm friend semen. After he sent in a video I had enough data to try fixing it. Semen viscosity and behavior has been altered to make it behave more reliably and look wetter. It still looks bad because of performance issues (the shader that makes it look good doesn’t work in Single Pass VR. I will pay you if you can write this shader. Write me, please.) but it’s better this week than it was last week. Thanks MP!
-Besti Toy bug fix 1: The friend’s sensor array will no longer detect your VR remote’s position if you assign that remote to be a Besti toy tracker instead of a hand. This was done by adding additional logic to the program running the friend’s sensors. Thanks Lord Ocean!
-Besti Toy bug fix 2: If you have a remote assigned as a Besti toy, return to the main menu, then return to the game, the menus will no longer show the incorrect information indicating that you have a Besti toy assigned when you do not, in fact, have one assigned. This was done by adding additional logic to the main menu button. Thanks Lord Ocean!
-The friend textures, particularly the wetness map system which governs reflectivity inside the vagina and mouth, were too reflective and were creating undesirable appearances in some situations. I have reduced this reflectivity by 30% by decreasing the alpha channel on the textures used by that system by 30%. Thanks Lord Ocean!
-It was possible to activate proximity triggers designed for VR with your face in 2D mode by driving your character about with the WASD controls. This was unintended so it was patched out. This was done by adding an additional behavior during scene loads to modify proximity triggers to only respect the cursor rather than a physical impact if the user is not using VR. Thanks Lord Ocean!
-Lighting systems in Spring Farm are improved. The front spawn area had insufficient coverage of baked light probes, and the reflection data was too aggressively optimized which led to odd reflections outdoors. The lighting map was rebaked to take advantage of this additional data availability. It takes a little more CPU to run the scene because it’s doing some reflection interpolation that it wasn’t doing before, but the overall appearance is better. Thanks Lord Ocean!
==New Features==
-Friends in the “Kneeling” position now know how to approach you to lie down, and stand back up if you ask them to do either of those things. Still working on sexy things with them as getting friends in this position was extremely complicated and required quite a few core updates (particularly for males.) Looks great, though!
-Cotton Candy mane and tail have been added to the friend creator. Have a party with her. These items are based on the really good work done in Zbrush by the SFM Ponies project. They were modified, re-rigged, and had Besti physics systems applied to them. They look nice!
-The male’s appearance has been modified slightly in House Party.