May 4, 2021

Task Guide – Creating a multiplatfom VR game out of 3D animations – Lighting

Lighting in the Besti SDK is extremely simple and mostly automated. Finally! Something without 100 steps!

In every Besti SDK scene there is an object in the Hierarchy tab called “Master Asset.” This contains all of the information Besti uses to load your scene. Click on it in the Hierarchy tab and then check out the inspector.

This is a Besti SDK tool, and there are many of them included in the Besti SDK. There is an extensive help guide for this tool, as well as all of the others.

If you want to make your scene different than this example, you can adjust the sky and make your own lights. In this case, we are going to use the Besti weather system and procedural sky to generate a nice-looking outdoor environment set in the afternoon.

Scroll down to the bottom of the Master Asset in the Inspector tab, and make your settings like this:

This will make your scene a roomscale experience which will let the user walk around. It will also set the time to be 3PM and time will not flow.

Now we’re ready to move on to game logic

Nest step: Your State Machine

 

Quick Navigation

Part 1: Introduction

Part 2: Making your cartoon

Part 3: Setting up the Besti SDK

Part 4: Exporting your cartoon for Besti

Part 5: Importing your cartoon in Besti

Part 6: Setting up a scene

Part 7: Materials

Part 8: Lighting (You are here)

Part 9: Your State Machine

Part 10: User Interfaces

Part 11: Sound Design

Part 12: Rendering to Besti X

Part 13: Distributing your content