May 3, 2021

Task Guide – Creating a multiplatfom VR game out of 3D animations – Introduction

Version 0 (Beta 24 build)

One of the coolest new features of the Besti SDK is the ability to take a typical 3D animation and turn it into a multiplatform VR experience. Instead of rendering the 3D animation to video, you have the ability to “render” it out as a scene within Besti X, giving the user the ability to move around and guide the on-screen action.

This guide will walk you through the process of making the typical format “Step 1 loop –> Step 2 loop –> Step 3 loop” adult cartoon as a VR game. While the Besti SDK is a lot more powerful than this, it can take some time to learn it. The idea with this guide is to teach you how to use the Besti SDK while at the same time helping you create a unique VR experience with the goals of:

  • Creating a unique VR experience out of your 3D cartoon.
  • Players should have full movement within the scene.
  • Players should have the ability to determine what the characters are doing.
  • Should work in 2D on PCs, VR on PCs, and on Oculus Quest.

If you already have a cartoon ready, you should be ready to distribute your content in less than an hour. 

All of the assets you need to build the final scene are in the Besti SDK in the folder /_BestiSDK/_Examples/ConvertAnimationToVRGameTutorial

A video version of this whole guide is coming soon if you would prefer to follow along in realtime instead of reading and looking at pictures.

Let’s get started!

Next step: Making your cartoon

 

 

Quick Navigation

Part 1: Introduction (You are here)

Part 2: Making your cartoon

Part 3: Setting up the Besti SDK

Part 4: Exporting your cartoon for Besti

Part 5: Importing your cartoon in Besti

Part 6: Setting up a scene

Part 7: Materials

Part 8: Lighting

Part 9: Your State Machine

Part 10: User Interfaces

Part 11: Sound Design

Part 12: Rendering to Besti X

Part 13: Distributing your content